![]() ![]() ![]() Sure, you can peek around corners, drive tanks and use rocket launchers, but that could be said for a dozen other combat simulators.īeing standard or adequate is not necessarily a bad thing either. Publisher SouthPeak Interactive managed to make a completely by-the-numbers third person shooter with standard weapons, standard environments and standard bad guys. Unlike previous games - wait, strike that - there is nothing original about State of Emergency 2. It’s pretty much the same plot as Aerosmith’s 1994 arcade classic Revolution X, 1990’s Smash TV, and a dozen other games that were more about the bang than the payoff. If that sounds familiar to long-time gamers, it should. The plot more or less follows that of the original: a band of freedom fighting revolutionaries are trying to fight the powers-that-be in a not-to-distant future ruled by an overpowering government, military police and pay-per-view executions. ![]() In fact, there’s nothing at all special about State of Emergency 2. The resulting game is without the faults of its predecessor, but is also without its campy redeeming values. Rockstar passed on the game, leaving it instead to DC Studios. Fittingly, the sequel was released with little fanfare and even less interest. That game was originally lauded as the next big thing from the people that brought you Grand Theft Auto, and yet it ended up being one of the most over-hyped disappointments of 2002. The camera was clunky, the character models just strange, the small maps were filled with too many bystanders and the game was fairly unpleasant to play - but there was something sickeningly satisfying about picking up a bar stool and killing another character with it. ![]() Arguably, that was the case with State of Emergency - sadly, the same cannot be said of its successor.ĭon’t get me wrong, the first State of Emergency was a horrible game. Sometimes a game can be so bad it’s good. ![]()
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